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zdaemon:info:changelog [2021-05-11 16:51:18 (7 months ago)]
flambeau added 1.10.16 and 1.10.17
zdaemon:info:changelog [2021-05-19 11:24:36 (7 months ago)] (current)
jcd added 1.10.19
Line 11: Line 11:
   * [[https://www.zdaemon.org/?CMD=info&NAME=hist-105-106|Changelog for the ZDaemon 1.05 -> 1.06 transition]]   * [[https://www.zdaemon.org/?CMD=info&NAME=hist-105-106|Changelog for the ZDaemon 1.05 -> 1.06 transition]]
   * [[https://www.zdaemon.org/?CMD=info&NAME=hist-104-105|Changelog for the ZDaemon 1.04 -> 1.05 transition]]   * [[https://www.zdaemon.org/?CMD=info&NAME=hist-104-105|Changelog for the ZDaemon 1.04 -> 1.05 transition]]
 +
 +===== ZDaemon 1.10.19 (2021-05-17) =====
 +
 +  - Transfer Sky Texture To Tagged Sector (272) now properly draws the sky.
 +  - The SpawnID has now been removed for PlasmaBall1 and PlasmaBall2.
 +
 +===== ZDaemon 1.10.18 (2021-05-12) =====
 +
 +  - Fixed an unusual auto-join case that would result in players on non-playing teams being joined to the game after a map vote/reset.
 +  - Fixed a condition with the "Spawn where died" dmflag that would result in a player being able to pickup an item before spawning had completed.
 +  - Uncapped interpolation added for 'AimingCamera', 'SecurityCamera' and 'MovingCamera'.
 +  - The Wraithverge, Quietus and Bloodscourge weapons now have the 'WIF_EXTREME_DEATH' flag set by default.\\ An internal exception always caused extreme death to occur when the weapons in question were used, regardless of whether the flag was set or not.
 +  - Own settings added for score background in intermission.
 +  - Doom's Pre-Beta BFG added as Dehacked weapon action 'FireOldBFG'. Projectiles: 'PlasmaBall1' and 'PlasmaBall2'.\\ Language obituary keyword: 'OB_MPBFG_MBF'. Related Dehacked keyword for bouncing type: 'ZD_OLDBFGBOUNCE'.
 +  - Doom Beta Evil Sceptre ('EvilSceptre', 'BON3A0', 'BETA_BONUS3') and Unholy Bible ('UnholyBible', 'BON4A0', 'BETA_BONUS4') added.
 +  - Fixed a crash that would occur if you were killed by an orphaned projectile while in a weaponless state.
 +  - The Freeview Player is now capable of full movement while a demo is in a paused state.
 +  - Previously when using A_VileChase on an actor it would always go into the hardcoded Archvile frames when an actor was being resurrected. It is now possible to change those frames by rerouting them through using: 'Heal Frame ZD' on the thingblock.
 +  - You can now also set a custom sound that will play during the resurrection of an actor. For that you will need to use 'Heal Sound ZD' on the thingblock. It accepts both sound mnemonic or DeHackEd number.
 +  - 'spec_warp' allows '$playername' and '#player_id' now.
 +  - Several fixes for uncapped interpolation in online mode. "Jackhammer" effect of elevators and floor juddering is gone now.
 +  - Callvote cancel kicked the players out of the server. Fixed.
  
 ===== ZDaemon 1.10.17 (2021-04-12) ===== ===== ZDaemon 1.10.17 (2021-04-12) =====
zdaemon/info/changelog.1620751878.txt.gz · Last modified: 2021-05-11 16:51:18 (7 months ago) by flambeau