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zdaemon:info:changelog [2021-05-11 16:40:10 (13 months ago)] flambeau added 1.10.15 |
zdaemon:info:changelog [2021-05-19 11:24:36 (12 months ago)] (current) jcd added 1.10.19 |
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+ | ===== ZDaemon 1.10.19 (2021-05-17) ===== | ||
+ | |||
+ | - Transfer Sky Texture To Tagged Sector (272) now properly draws the sky. | ||
+ | - The SpawnID has now been removed for PlasmaBall1 and PlasmaBall2. | ||
+ | |||
+ | ===== ZDaemon 1.10.18 (2021-05-12) ===== | ||
+ | |||
+ | - Fixed an unusual auto-join case that would result in players on non-playing teams being joined to the game after a map vote/reset. | ||
+ | - Fixed a condition with the "Spawn where died" dmflag that would result in a player being able to pickup an item before spawning had completed. | ||
+ | - Uncapped interpolation added for ' | ||
+ | - The Wraithverge, | ||
+ | - Own settings added for score background in intermission. | ||
+ | - Doom's Pre-Beta BFG added as Dehacked weapon action ' | ||
+ | - Doom Beta Evil Sceptre (' | ||
+ | - Fixed a crash that would occur if you were killed by an orphaned projectile while in a weaponless state. | ||
+ | - The Freeview Player is now capable of full movement while a demo is in a paused state. | ||
+ | - Previously when using A_VileChase on an actor it would always go into the hardcoded Archvile frames when an actor was being resurrected. It is now possible to change those frames by rerouting them through using: 'Heal Frame ZD' on the thingblock. | ||
+ | - You can now also set a custom sound that will play during the resurrection of an actor. For that you will need to use 'Heal Sound ZD' on the thingblock. It accepts both sound mnemonic or DeHackEd number. | ||
+ | - ' | ||
+ | - Several fixes for uncapped interpolation in online mode. " | ||
+ | - Callvote cancel kicked the players out of the server. Fixed. | ||
+ | |||
+ | ===== ZDaemon 1.10.17 (2021-04-12) ===== | ||
+ | |||
+ | - Support added for maps with NODES in compressed and uncompressed ZDBSP format. | ||
+ | - Characters of classic fonts increased, so e.g. all Cyrillic letters can be used now. | ||
+ | - Markers for demo playback added. The markers can be set while a demo is being recorded and get stored in the .zdl demo playlist file. If you edit a .zdl manually make sure the entries are separated with tab. ' | ||
+ | * demo_addmarker | ||
+ | * demo_undomarker | ||
+ | * demo_clearmarkers | ||
+ | * demo_tonextmarker | ||
+ | * demo_toprevmarker\\ All demo related key bindings can be found in 'Demo Settings Menu'. | ||
+ | - Stalagmite thing (5050) added. | ||
+ | - Weapon flag ' | ||
+ | |||
+ | ===== ZDaemon 1.10.16 (2021-03-31) ===== | ||
+ | |||
+ | - Codepointer mismatch notices will now provide more detail: | ||
+ | * a. State Number | ||
+ | * b. Action Name | ||
+ | * c. Actor Name\\ The mismatch notices have also been limited to appear a maximum of 5 times per map change/ | ||
+ | - If there are any missing skin and/or sprite frames, it is now possible to get additional information about these cases with the following developer cvar values: | ||
+ | * a. developer 1: missing skin frames | ||
+ | * b. developer 2: missing sprite and skin frames\\ NOTE: When it comes to missing sprite frames, this could be down to frames being re-used elsewhere as a result of dehacked modifications, | ||
+ | - Implementation of menu ' | ||
+ | - Fix for a crash for 0 byte music lumps. | ||
+ | - New CVar ' | ||
+ | - Chat block functions can be used in demo playback now. Useful for recording videos from demo playback. | ||
+ | - Player angle (for others, not own) can be wrong after spawning for a short time. Fixed. | ||
+ | - Fix for Floor_RaiseAndCrush. 8 from the lowest ceiling' | ||
+ | - Fix for force spawn where the client' | ||
+ | - Team radar can be set to " | ||
+ | - Sitrep can show a square with the player color now (like the scoreboard) when a " | ||
+ | - New ACS function added: ZD_GetGameInfo(int info).\\ Depending on ' | ||
+ | - New ACS function added regarding ScriptedMarines: | ||
+ | - Weapon flag ' | ||
+ | - Implementation of DeHackEd extension 'Flags ZD' for the ' | ||
+ | - Fix for player collision when OS wallrunning is enabled. | ||
+ | - The position of the Client Timer can be set now by using ' | ||
===== ZDaemon 1.10.15 (2021-01-01) ===== | ===== ZDaemon 1.10.15 (2021-01-01) ===== |