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zdaemon:dehacked:thing

Thing Definition

PropertyValue
Thing <number> (thing name)integer, the thing name is optional
Game = <game> “Any”, “Doom”, “Heretic”, “Hexen” and “Raven”.
ID #= <number>integer
SpawnID #= <number>0 - 255
Hit points = <number>integer
Reaction time = <number>integer
Pain chance = <number>0 - 255
Translucency = <number>integer
Speed = <number>integer * 65536
Width = <number>integer * 65536
Height = <number>integer * 65536
Mass = <number>integer
Missile damage = <number>((rnd % 8) + 1) * missiledamage (integer)
Scale = <number>float
Xscale = <number>float
Yscale = <number>float
Camera height = <number>integer and float
Decal = <decal>String
Render Style = <style>STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy, STYLE_Shaded, STYLE_Translucent, STYLE_Add, STYLE_Stencil
Alpha = <number>float
Bits = <number or flag list>Zdaemon Thing bit list
Alert sound = <sound>Sndinfo String or integer
Attack sound = <sound>Sndinfo String or integer
Pain sound = <sound>Sndinfo String or integer
Death sound = <sound>Sndinfo String or integer
Action sound = <sound>Sndinfo String or integer
Pickup sound = <sound>Sndinfo String or integer
Heal Sound ZD = <sound>Sndinfo String or integer
Initial frame = <frame number>integer
First moving frame = <frame number>integer
Injury frame = <frame number>integer
Heal frame ZD = <frame number>integer
Close attack frame = <frame number>integer
Far attack frame = <frame number>integer
Death frame = <frame number>integer
Exploding frame = <frame number>integer
Respawn frame = <frame number>integer
Crash frame = <frame number>integer
Burning death frame = <frame number>integer
Respawn frame = <frame number>integer
Ice death frame = <frame number>integer

Exemple

Thing 226 (Abaddon)
Game = Doom
ID #= 15104
SpawnID #= 60
Hit points = 1000
Reaction time = 8
Pain chance = 40
Translucency = 0
# 12
Speed = 786432
# 31
Width = 2031616
# 56
Height = 3670016
Mass = 400
Missile damage = 0
Scale = 1.0
Xscale = 1.0
Yscale = 1.0
Camera height = 40.0
Decal = BaronScorch
Render Style = STYLE_Normal
Alpha = 1.0
Alert sound = caco/sight
Action sound = 77
Attack sound = 0
Death sound = 65
Pain sound = caco/pain
Pickup sound = 0
Heal Sound ZD = 0
Initial frame = 1188
First moving frame = 1189
Far attack frame = 1190
Close attack frame = 1190
Injury frame = 1196
Heal frame ZD = 0
Death frame = 1199
Exploding frame = 0
Respawn frame = 1224
Crash frame = 0
Burning death frame = 0
Ice death frame = 0
Bits = SHOOTABLE|COUNTKILL|SOLID|FLOAT|NOGRAVITY|ONMOBJ|MCROSS|PASSMOBJ|PUSHWALL|FLOORCLIP
zdaemon/dehacked/thing.txt · Last modified: 2021-05-12 17:36:38 (4 months ago) by jcd