Property | Value |
Thing <number> (thing name) | integer, the thing name is optional |
Game = <game> | “Any”, “Doom”, “Heretic”, “Hexen” and “Raven”. |
ID #= <number> | integer |
SpawnID #= <number> | 0 - 255 |
Hit points = <number> | integer |
Reaction time = <number> | integer |
Pain chance = <number> | 0 - 255 |
Translucency = <number> | integer |
Speed = <number> | integer * 65536 |
Width = <number> | integer * 65536 |
Height = <number> | integer * 65536 |
Mass = <number> | integer |
Missile damage = <number> | ((rnd % 8) + 1) * missiledamage (integer) |
Scale = <number> | float |
Xscale = <number> | float |
Yscale = <number> | float |
Camera height = <number> | integer and float |
Decal = <decal> | String |
Render Style = <style> | STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy, STYLE_Shaded, STYLE_Translucent, STYLE_Add, STYLE_Stencil |
Alpha = <number> | float |
Bits = <number or flag list> | Zdaemon Thing bit list |
Alert sound = <sound> | Sndinfo String or integer |
Attack sound = <sound> | Sndinfo String or integer |
Pain sound = <sound> | Sndinfo String or integer |
Death sound = <sound> | Sndinfo String or integer |
Action sound = <sound> | Sndinfo String or integer |
Pickup sound = <sound> | Sndinfo String or integer |
Heal Sound ZD = <sound> | Sndinfo String or integer |
Initial frame = <frame number> | integer |
First moving frame = <frame number> | integer |
Injury frame = <frame number> | integer |
Heal frame ZD = <frame number> | integer |
Close attack frame = <frame number> | integer |
Far attack frame = <frame number> | integer |
Death frame = <frame number> | integer |
Exploding frame = <frame number> | integer |
Respawn frame = <frame number> | integer |
Crash frame = <frame number> | integer |
Burning death frame = <frame number> | integer |
Ice death frame = <frame number> | integer |