Other Definitions
Pointer definition
Property | Value |
Pointer <number> (Frame <number>) | integer |
Codep Frame = <source number> | integer |
Exemple
# this code change the imp fireball attack to a bruiser attack
Pointer 254 (Frame 454)
Codep Frame = 539
Misc definition
Property | Value |
Initial Health | integer |
Initial Bullets | integer |
Max Health | integer |
Max Armor | integer |
Max Soulsphere | integer |
Soulsphere Health | integer |
Megasphere Health | integer |
God Mode Health | integer |
IDFA Armor | integer |
IDFA Armor Class | integer |
IDKFA Armor | integer |
IDKFA Armor Class | integer |
BFG Aiming | bool |
Vampire Max Health | integer |
Vampire Player Factor | integer |
Vampire Monster Factor | integer |
No Autofreeze | bool |
BFG Cells/Shot | integer |
Rocket Explosion Style | STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy, STYLE_Shaded, STYLE_Translucent, STYLE_Add, STYLE_Stencil |
Rocket Explosion Alpha | float |
Monsters Infight | integer |
Monsters Ignore Each Other | bool |
Green Armor Class | float |
Blue Armor Class | float |
Silver Armor Class | float |
Enchanted Armor Class | float |
Green Armor SavePercent | integer |
Blue Armor SavePercent | integer |
Silver Armor SavePercent | integer |
Enchanted Armor SavePercent | integer |
Exemple
Misc 0
Initial Health = 50
Initial Bullets = 66
Max Health = 300
Max Armor = 300
Max Soulsphere = 300
Soulsphere Health = 201
Megasphere Health = 299
God Mode Health = 1
IDFA Armor = 175
IDFA Armor Class = 1
IDKFA Armor = 290
IDKFA Armor Class = 2
BFG Aiming = 1
Vampire Max Health = 300
Vampire Player Factor = 75
Vampire Monster Factor = 5
No Autofreeze = 1
BFG Cells/Shot = 2
Rocket Explosion Style = STYLE_Translucent
Rocket Explosion Alpha = 0.1
Monsters Infight = 1
Monsters Ignore Each Other = 1
Green Armor Class = 1.0
Blue Armor Class = 1.5
Silver Armor Class = 2.0
Enchanted Armor Class = 2.5
Green Armor SavePercent = 25
Blue Armor SavePercent = 50
Silver Armor SavePercent = 75
Enchanted Armor SavePercent = 100
Text definition
Property | Values |
Text <old length> <new length> | integers |
<old string><new string> | Strings |
Exemple
# this code change the imp sprite to a demon sprite
Text 4 4
TROOSARG
Sprite definition
Property | Value |
Sprite <number> | integer |
Offset = <number> | integer |
Exemple
# this code rearrange the imp sprite to the teleportfog sprite
Sprite 1
Offset = 151536
Strings definition
[STRINGS]
<String> = <New String>
...
Exemple
[STRINGS]
GOTARMOR = Picked up the sandwitch.
GOTMEDIKIT = Picked up a m e d i k i t.
Pars definition
[PARS]
par <e> <m> <p>
par <m> <p>
...
Exemple
[PARS]
# e1m1 in 4 minutes
par 1 1 250
# map30 in 8 minutes
par 30 500
Codeptr definition
[CODEPTR]
Frame <number> = <Action>
...
Exemple
[CODEPTR]
Frame 960 = Chase