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zdaemon:dehacked:frame

Frame Definition

PropertyValue
Frame <frame number>integer
Sprite number = <sprite number>integer
Sprite subnumber = <number>integer, add 32768 to light the sprite
Duration = <number>integer
Next frame = <frame number>integer
Unknown 1 = <number>float, integer or fixed
Unknown 2 = <number>float, integer or fixed
Args1 = <number>float, integer or fixed
Args2 = <number>float, integer or fixed
Args3 = <number>float, integer or fixed
Args4 = <number>float, integer or fixed
Args5 = <number>float, integer or fixed
Args6 = <number>float, integer or fixed
Args7 = <number>float, integer or fixed
Args8 = <number>float, integer or fixed
Args9 = <number>float, integer or fixed
Sound name ZD = <string>Sndinfo String

Exemple

Frame 960
# Imp Sprite
Sprite number = 0
# B frame bright
Sprite subnumber = 32769
Duration = 8
Next frame = 961
Unknown 1 = 0
Unknown 2 = 0
Args1 = 202
Args2 = 0
Args3 = 0
Args4 = 0
Args5 = 0
Args6 = 0
Args7 = 0
Args8 = 0
Args9 = 0
Sound name ZD = 0
[CODEPTR]
Frame 960 = CPA_ExecuteAlways
zdaemon/dehacked/frame.txt · Last modified: 2020-02-16 23:59:59 (19 months ago) by jcd