zdaemon:acs:functions
Scripting
Math
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CanRaiseActor
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APROP_Accuracy, APROP_AttackZOffset, APROP_DamageType, APROP_Friction, APROP_JumpZ, APROP_MaxDropOffHeight, APROP_MaxStepHeight, APROP_MeleeRange, APROP_NameTag, APROP_ScaleX, APROP_ScaleY, APROP_Score, APROP_SoundClass, APROP_Species, APROP_Stamina & APROP_ViewHeight not supported
CheckActorState
CheckClass
CheckFlag
CheckFont
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CheckProximity
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Powerups are: PowerInvulnerable, PowerStrength, PowerInvisibility, PowerIronFeet, PowerLightAmp.
Heretic: PowerWeaponLevel2, PowerFlight, PowerGhost.
Hexen: PowerSpeed.
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APROP_Accuracy, APROP_AttackZOffset, APROP_DamageType, APROP_Friction, APROP_JumpZ, APROP_MaxDropOffHeight, APROP_MaxStepHeight, APROP_MeleeRange, APROP_NameTag, APROP_ScaleX, APROP_ScaleY, APROP_Score, APROP_SoundClass, APROP_Species, APROP_Stamina & APROP_ViewHeight not supported
GetActorRoll
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GetActorViewHeight
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GetLineActivation
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GetLineX
GetLineY
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PLAYERINFO_MORPHTICS (121): tics countdown (chicken/pig)
PLAYERINFO_MORPHED (122): returns MORPHEDTO_NONE (0), MORPHEDTO_CHICK (1), MORPHEDTO_PIG (2)
PLAYERINFO_READYWEAPON (123): selected weapon
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GetSigilPieces
GetUserArray
GetUserCVar
GetUserCVarString
GetUserVariable
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StrArg
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UDMF
GetLineUDMFInt
GetLineUDMFFixed
GetSectorUDMFInt
GetSectorUDMFFixed
GetSideUDMFInt
GetSideUDMFFixed
GetThingUDMFInt
GetThingUDMFFixed
Sounds
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PlayActorSound
PlaySound
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SoundVolume
StopSound
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Inventory
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DropInventory
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GetMaxInventory
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UseActorInventory
UseInventory
Display
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Alpha & Addblend don't work
Cyan, Fire, Ice, Sapphire, Teal colors don't work
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Alpha & Addblend don't work
Cyan, Fire, Ice, Sapphire, Teal colors don't work
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Arrays don't work
a, b, f, r, v, ? escape sequence don't work
Cyan, Ice, Fire, Sapphire, Teal colors don't work
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SetHudClipRect
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SetMugShotState
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StrCpy
Level alteration
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ChangeLevel
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QuakeEx
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Radius_Quake2
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SectorDamage
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SetCameraToTexture
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SetCVar
SetCVarString
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SetFogDensity
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SetLineActivation
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SetSectorDamage
SetSectorGlow
SetSectorTerrain
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SetUserCVar
SetUserCVarString
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Actor control
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ChangeActorAngle
ChangeActorPitch
ChangeActorRoll
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DamageActor
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Basic implementation with tid, angle, pitch, damage, pufftype and range.
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playerclass: ChickenPlayer, PigPlayer
monsterclass: Chicken, Pig
Parameters style, morphflash and unmorphflash will be ignored.
PickActor
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SetActorFlag
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APROP_Accuracy, APROP_AttackZOffset, APROP_DamageType, APROP_Friction, APROP_JumpZ, APROP_MaxDropOffHeight, APROP_MaxStepHeight, APROP_MeleeRange, APROP_NameTag, APROP_ScaleX, APROP_ScaleY, APROP_Score, APROP_SoundClass, APROP_Species, APROP_Stamina & APROP_ViewHeight not supported
SetActorRoll
SetActorState
SetActorTeleFog
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SetTranslation
SetUserArray
SetUserVariable
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SpawnDecal
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SwapActorTeleFog
Thing_Damage2
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Warp
ZDaemon
Other
zdaemon/acs/functions.txt · Last modified: 2022-01-23 02:33:36 (4 months ago) by jcd