This page documents some CVARs and monster IDs that can be used to control the presence of certain monster types in total randomisation and standard randomisation. For further documentation which includes more CVARs check the RANDMLIB lump in the current rhinolib WAD.
For information about the monsters used in total randomisation and standard randomisation check this link.
To use the CVARs mentioned here replace
## with one of the IDs listed at the bottom of the page.
to exclude certain monster type from radomisation:
rcon set rds_randexclude## 1
rcon set rds_randexclude## 0 to include it again.
to lower the occurence of a certain monster type:
Preferably use this before you resort to using
rcon set randm_chance## 1
rcon set randm_chance## 0 to reset it to default.
to limit how many monsters of a certain type can appear in a map:
Preferably use this on 2 occasions:
1. When some map couldn't be beaten after many attempts and you already used
rcon set randm_chance## 1 before. Then unset the CVAR after the map is beaten.
2. When you're leaving the session as the last admin and you think the upcoming maps are going to be too hard to beat without it (consider if using
rcon set randm_chance## 1 might be better).
rcon set randm_cap## <maxvalue>
For example, if you use
rcon set randm_cap30 3 the map will have at most 3 destructors.
rcon set randm_cap## 0 to reset it to default (i.e. no limit).
(original item that is being replaced is in parentheses)
19 Plasma Sergeant (GoldFlag)
20 Caco Lich (GreenFlag)
21 Afrit (WhiteFlag)
22 Lord of Heresy (BurningBarrel)
23 Hell Warrior (BrainStem)
24 Suicide Bomber (StealthDemon)
25 Mauler Demon (StealthArchvile) NOTE: rhinoduck (the monster) replaces the mauler demon
26 RapidFireTrooper (WolfensteinSS)
27 Arachnophyte (StealthArachnotron)
28 Aracnorb (StealthFatso)
29 Pain Soul (Wizard)
30 Destructor (StealthHellKnight)
31 Snake Imp (BlueFlag)
32 Badass Cyberdemon (StealthBaron)
33 Soul Harvester (RedFlag)