Table of Contents
TNS Admin Guidelines
What to do to make the session last long and be enjoyable.
When the session is starting
Remove the connect password from the server (obviously, haha).
Send out the ZRC global notice (this used to be automated, but it no longer always is the case). ErisFalling and Keyboard_Doomer can do this; if you need to add somebody else, AF-Domains is the person to request access from.
/msg security gnotice zds://126.96.36.199:10777 Thursday Night Survival; This week it is >> 258 - THT: Threnody << - Get in here!
This is the original template (update certain data, ofc), but feel free to get creative as long as you pass all the important information.
When the session is going
Bot used to send out automated messages in
#zdplayers every 30 minutes, this usually no longer happens. It would not be a bad idea to post a zds link to the server there at least informing about rotation changes for example (some people may be waiting for PAIN etc.); more interesting moments can be chosen, or a message could simply also be slid in if a long time from the previous one has passed.
When leaving the session as the last admin
When the last admin is leaving the session, some configuration changes should be made, or the session should be passed on to someone with limited RCON.
Here's what to do and when (depending on current rotation/mod):
Disable join limit and enable map voting.
rcon sv_joinlimit 0; rcon sv_vote_map 1
Consider turning pain off completely
or turning off either fast or powerful (2x dmg) monsters
rcon sv_fastmonsters 0
rcon sv_powerful_monsters 0
or switching to a different easier mod depending on how many people are left and how long and difficult the maps are and the general outlook of the session.
Lower destructor spawning chance
rcon set randm_chance30 1
or/and cap destructor number per map to an absolute value.
rcon set randm_cap30 3 (max 3 destructors will appear each round)
Consider adding '50%' and/or 'healing' modes to make things easier
rcon set chdmg_randomHeal 1
rcon set chdmg_randomHalf 1
though this usually should not be necessary (but some wads/maps can be extra hard even in this mod).