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playground:ccmds_duck_example [2019-06-15 18:00:02 (5 weeks ago)]
flambeau More filling, STUFF THE DUCK!!
playground:ccmds_duck_example [2019-06-15 18:36:52 (5 weeks ago)] (current)
flambeau
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 | [[#​centerview|centerview]] ​                   | C              |                | | [[#​centerview|centerview]] ​                   | C              |                |
 | [[#​changemap|changemap]] ​                     | C              |                | | [[#​changemap|changemap]] ​                     | C              |                |
-| [[#​chase|chase]] ​                             | C              |                |+| [[#​chase|chase]] ​                             | C              |        ​0.96 ​   ​|
 | [[#​chat_block|chat_block]] ​                   | C              |                | | [[#​chat_block|chat_block]] ​                   | C              |                |
 | [[#​chat_quickblock|chat_quickblock]] ​         | C              |                | | [[#​chat_quickblock|chat_quickblock]] ​         | C              |                |
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 ==== changemap ==== ==== changemap ====
  
-^ Synopsis: | ''''​ | +^ Synopsis: | ''​changemap <​mapname>​''​ | 
-^ Scope: |  |+^ Scope: | client only |
 ^ Introduced in: | 1.??.?? | ^ Introduced in: | 1.??.?? |
  
 +Shows the intermission screen and then warps the player to the specified map, (e.g. "​changemap e2m3" or "​changemap map27"​) retaining the player'​s inventory and health value in the process. Passing * instead of a map name warps the player to the current map. **Works in SP only!**
  
  
 ==== changemus ==== ==== changemus ====
  
-^ Synopsis: | ''''​ | +^ Synopsis: | ''​changemus <​musicname>​''​ | 
-^ Scope: |  |+^ Scope: | client only |
 ^ Introduced in: | 1.??.?? | ^ Introduced in: | 1.??.?? |
  
 +Changes the currently playing music. Music should be the name of a music lump inside the wad. If no parameters are given, the command will instead log the name of the currently played lump or file to the console.
  
 ==== chase ==== ==== chase ====
  
-^ Synopsis: | ''''​ | +^ Synopsis: | ''​chase''​ | 
-^ Scope: |  +^ Scope: | client only 
-^ Introduced in: | 1.??.?? |+^ Introduced in: | 0.96 |
  
 +Toggles the chasecam on and off.\\ Chase mode is disabled in competitive modes. In Coop modes it is enabled by default, but can be disabled with cvar ''​ sv_nochasemode''​.\\ The distance and height of the view can be set with client cvars ''​chase_dist''​ (0…1000 range) and ''​chase_height''​ (-100…100 range).
  
  
playground/ccmds_duck_example.1560621602.txt.gz · Last modified: 2019-06-15 18:00:02 (5 weeks ago) by flambeau